{"id":309,"date":"2020-02-11T05:58:45","date_gmt":"2020-02-11T03:58:45","guid":{"rendered":"http:\/\/eudaimonia-production.com\/?p=309"},"modified":"2020-02-11T06:31:15","modified_gmt":"2020-02-11T04:31:15","slug":"gad-selection","status":"publish","type":"post","link":"https:\/\/eudaimonia-production.com\/?p=309","title":{"rendered":"Gad Selection"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5#short-description\"><\/a><\/h1>\n\n\n\n<h1 class=\"wp-block-heading\">Short description:<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">We have to breed a specific kind of genetic alien devices (GAD)  through the process of multi-stage directed selection. You have an  objective feature state (color) which we want to be achieved in at least  one of the GADs. Then we select those GADs whiose genes could be used  to achieve a GAD closer to the objective in the next generation of GADs.  The non-selected GADs are disposed and a new generation of GADs are  breeded by mating the selected ones. Sometimes we will need to use the  random mutation as a mean to move the selection in new direction.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"http:\/\/game.marchev.science\">http:\/\/game.marchev.science<\/a><\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5#screenshot\"><\/a><\/h1>\n\n\n\n<h1 class=\"wp-block-heading\">Screenshot:<\/h1>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5\/blob\/master\/art-assets\/gad_selection_001.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img decoding=\"async\" src=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5\/raw\/master\/art-assets\/gad_selection_001.png\" alt=\"alt text\"\/><\/a><\/figure>\n\n\n\n<h1 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5#build\"><\/a><\/h1>\n\n\n\n<h1 class=\"wp-block-heading\">Build:<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5\/blob\/master\/Task%205.zip\">Task 5 build<\/a><\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5#controls\"><\/a><\/h1>\n\n\n\n<h1 class=\"wp-block-heading\">Controls:<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Mouse point and click.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5#software--version\"><\/a><\/h1>\n\n\n\n<h1 class=\"wp-block-heading\">Software &amp; version:<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Unity 2019.1.0b3<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5#credits\"><\/a><\/h1>\n\n\n\n<h1 class=\"wp-block-heading\">Credits:<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Story\/Gameplay: Angel Marchev<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">2D Art: Mihaela Komitova<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Animation \/ Effects: Anton Slavov<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Game Development: Martin Doychev<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AI implementation: Angel Marchev<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Audio: Angel Marchev, Dimitar Atanassov<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5#ai-notes\"><\/a><\/h1>\n\n\n\n<h1 class=\"wp-block-heading\">AI notes:<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">The game introduces the players to the evolutional algorithms. \nPlaying as the de-facto-algorithm, they learn the most important phases \nof the one such algorithm &#8211; the multi-stage selection procedure.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/HackDesignChallenge\/Games-AI-Task-5#diversifiers-used\"><\/a><\/h1>\n\n\n\n<h1 class=\"wp-block-heading\">Diversifiers used:<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Responsible play &#8211; the game aims to solve a real-world (social or scientific) problem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Night and Day &#8211; Integrate \u201cnight\u201d and \u201cday\u201d modes that must be switched between as one of the game mechanics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Stan Lee tribute &#8211; the game features comics-style art<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Stranger Things &#8211; Your game&#8217;s ambience is inspired by an 80s pop song<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Not the bees &#8211; The mechanic is based on swarm tactics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Game Legacy &#8211; Each playthrough of the game affects the next.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Short description: We have to breed a specific kind of genetic alien devices (GAD) through the process of multi-stage directed selection. You have an objective feature state (color) which we want to be achieved in at least one of the GADs. Then we select those GADs whiose genes could be used to achieve a GAD [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":311,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"class_list":["post-309","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=\/wp\/v2\/posts\/309","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=309"}],"version-history":[{"count":3,"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=\/wp\/v2\/posts\/309\/revisions"}],"predecessor-version":[{"id":327,"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=\/wp\/v2\/posts\/309\/revisions\/327"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=\/wp\/v2\/media\/311"}],"wp:attachment":[{"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=309"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=309"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/eudaimonia-production.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=309"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}